Australian full-stack developer & retired Roblox creator who spent a decade building one of the most ambitious player-run ecosystems on the platform — now preserved in books, plushies, and memory.
Daqinix (Dylan) is an Australian full-stack developer, designer, and veteran Roblox creator with over a decade of experience (since 2015) and more than 10 million visits across his groups and projects. Over ten years, he built an interconnected web of brands, games, services, and systems under the umbrella of the Daqinix Group.
What started as experimenting with supermarket roleplay evolved into FreshLane, which later expanded into FreshCorp — a fictional megacorporation overseeing supermarkets, airlines, cruise lines, transit, cinemas, tech brands, amusement parks, and more.
Dylan didn’t just create single experiences — he engineered a connected universe. Through systems like Fresh+ Points, players could earn and use a shared currency across multiple games and divisions: supermarkets, flights, theme parks, and beyond. Everything from in-game signage to APIs, admin portals, Discord bots, and ad networks was designed to feel like one cohesive world.
His work blended:
After a decade of building, maintaining infrastructure, and leading communities, Dylan formally retired from Roblox group leadership. The choice wasn’t sudden — it was a planned, structured closure designed to preserve what he built rather than let it slowly fade.
His retirement roadmap included publishing books, commissioning custom plushies of key figures (including his avatar and notable co-owners), archiving websites, and turning the FreshLane era into something that could be revisited through writing and physical keepsakes rather than active development pressure.
Today, his story lives on through:
What remains is not a live network of games and groups, but a carefully preserved history — a decade-long experiment in worldbuilding, systems design, and community care, wrapped up properly instead of left half-finished.